
We asked lead designer, John Lumpkin, for an update on how the game's development is going. So what's next for the team that brought us Long War? When the studio was revealed back in December, they announced plans to create their own grand strategy game called Terra Invicta. Definitely one for those of you that have already completed a campaign, I'd say. This mod is a complete game-changer, even compared to the others we've already seen from Long War Studios. On top of that, there are 70 new and reworked abilities, with soldiers being able to select from three different options with each promotion, rather than two. Alternatively you can create your own class entirely.

This mod reworks the game's four base classes into seven, introducing the assault, gunner and shinobi. The extra time and resources needed to complete the research will likely lead to a longer campaign.įor my money, the Perk Pack has a lot more going for it. However, as they're only marginally more powerful than their magnetic predecessors, there's an argument to be made that this mod actually makes the game more difficult.

Laser weapons are a nice throwback to XCOM: Enemy Unknown. The Laser Pack mod adds a new tier of laser weaponry, which look great and need to be researched between the game's existing magnetic and beam weapons. Long War Studios is back with a couple of new mods for XCOM 2, introducing laser weapons, four new classes and a reworking of the game's perk system.įollowing the success of its incredible Long War overhaul for XCOM: Enemy Unknown, the team partnered with Firaxis to produce a series of officially supported mods, and has already produced three mods for XCOM 2 which launched alongside the game itself.
